Supporting Design Thinking Through a Game-Based Pedagogy in Entrepreneurship Education
Design thinking is an important concept presented in entrepreneurship education. However, the cognitive aspect of design thinking has been neglected by business teaching and learning practices. The aim of this paper is to present a game-based pedagogy to support the cognitive aspect of design thinking and to promote this approach as an alternative to predictive and adaptive pedagogies that are still dominant in entrepreneurial learning. To disseminate our pedagogical approach, we designed and presented experiential learning activities in a workshop format. In this workshop, the participants took part in ludic tasks such as gameplay and board game design to enhance their comprehension about entrepreneurship through design thinking.
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