Unlocking the Potential in a Gamification-Based MOOC: Assessing Autonomous Learning and Self-Directed Learning Behaviors

Authors

DOI:

https://doi.org/10.20343/teachlearninqu.12.19

Keywords:

autonomous learning, gamification, MOOC, self-directed learning

Abstract

Massive open online courses (MOOCs) have significantly advanced online education. Yet, MOOC instructors still grapple with the ongoing challenge of low learner engagement while striving to foster autonomous and self-directed learning (SDL). Integrating gamification into these courses could be a promising solution. However, the extent to which gamification shapes autonomous and SDL behaviors within MOOCs remains underexplored. This mixed-methods sequential explanatory study investigates the interplay between MOOC, gamification, autonomous learning, and SDL behaviors to harness the potential of online education. We address this research void by delving into the intricate relationship between gamification and learners’ engagement in autonomous learning and SDL behaviors. Drawing upon self-determination theory (SDT) as a theoretical framework, we scrutinize how gamified MOOCs influence intrinsic motivation and SDL behaviors. Our study utilizes questionnaires and structured interviews to comprehensively examine the users’ experiences within a gamified MOOC. The findings suggest that thoughtfully integrated gamification elements not only enhance learner engagement but also stimulate autonomous learning and SDL behaviors. However, it is crucial to approach the integration of gamification thoughtfully, ensuring a balance that promotes intrinsic motivation without undue reliance on extrinsic motivators. These findings hold significant implications for educators, course designers, and policymakers leveraging gamification to enrich online learning experiences and cultivate self-directed educational pathways. They offer valuable insights for educators, course designers, and policymakers aiming to leverage gamification for enriching online learning experiences and nurturing self-directed educational pathways in MOOCs.

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Author Biographies

Joko Slamet, Universitas Negeri Malang

Joko Slamet (IDN) is a doctorate student in ELT at Universitas Negeri Malang. His main research interests include English language Teaching, linguistics, ESP, technology in language learning, and research and development (R & D).

Yazid Basthomi, Universitas Negeri Malang

Yazid Basthomi (IDN) is professor of applied linguistics with the Department of English, Faculty of Letters, Universitas Negeri Malang. A past convener of the master’s and doctoral program in ELT, he is currently the coordinator of the publication division of TEFLIN.

Francisca Maria Ivone, Universitas Negeri Malang

Francisca Maria Ivone (IDN) is an associate professor of applied linguistics at Universitas Negeri Malang, researches and publishes on ELT, technology-enhanced language learning, extensive reading/listening/viewing, learning autonomy, and collaborative learning. She serves on the boards of iTELL and IERA.

Evi Eliyanah, Universitas Negeri Malang

Evi Eliyanah (IDN) is an associate professor in gender studies at the Department of English, Universitas Negeri Malang. Her research interests include representations of gender in popular culture and literature as well as equality and inclusion in higher education.

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Published

2024-07-15

How to Cite

Slamet, Joko, Yazid Basthomi, Francisca Maria Ivone, and Evi Eliyanah. 2024. “Unlocking the Potential in a Gamification-Based MOOC: Assessing Autonomous Learning and Self-Directed Learning Behaviors”. Teaching and Learning Inquiry 12 (July):1–20. https://doi.org/10.20343/teachlearninqu.12.19.