U Have Integrity

A Gamified Approach to Academic Integrity

Authors

  • Sarah Elaine Eaton University of Calgary

DOI:

https://doi.org/10.11575/cpai.v2i1.68526

Keywords:

academic integrity, game-based learning, game, gamification, workshop, values, Canada

Abstract

In this article I discuss the development and initial implementation of a workshop using a gamified approach to academic integrity. The 50-minute workshop involved a scenario- based card came. The audience was university staff in Student and Enrolment Services, which included, but was not limited to the Registrar’s Office, Student Services, and Student Wellness.

Author Biography

Sarah Elaine Eaton, University of Calgary

Assistant Professor, Werklund School of Education

Research Associate, Language Research Centre

University of Calgary

References

Broussard, M., & Oberlin, J. Plagiarism Game: Goblin Threat: Williamsport, PA: Lycoming College. Retrieved from http://www.lycoming.edu/library/instruction/tutorials/plagiarismGame.aspx
Gilliver-Brown, K., & Ballinger, D. (2017). The integrity games’: An interactive story education approach to teaching academic integrity. ATLAANZ Journal, 2(1), 68-81. Retrieved from https://pdfs.semanticscholar.org/81a5/eb51dd2c94a0691f469a7b164f7694b988f0. pdf
Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming: A playbook for innovators, rulebreakers and changemakers. Sebastapol, CA: O'Reilly Media Inc.
International Center for Academic Integrity (ICAI). (2014). The fundamental values of academic integrity (2nd ed.). Retrieved from https://academicintegrity.org/wp- content/uploads/2017/12/Fundamental-Values-2014.pdf
Kim, B. (2014). A graduate course as a game to learn about digital game-based learning. Paper presented at the Proceedings of the IDEAS: Rising to Challenge Conference, Calgary, Canada: Werklund School of Education, University of Calgary. Retrieved from https://dspace.ucalgary.ca/bitstream/handle/1880/50597/2014_IDEAS_Presentatio ns_Kim.pdf
Kim, B., Gupta, D., & Clyde, J. (2015). Gameful Space, Activities and Assessment for Game- Based Learning. In Preciado Babb, A.P., Takeuchi, M., and Lock, J. (Eds.). Proceedings of the IDEAS: Designing Responsive Pedagogy, pp. 90-100. Werklund School of the Education, University of Calgary.
Marasco, E., Gatti Jr., W., Kim, B., Behjat, L., & Eggermont, M. (2017). Curious conversations: Using game-based learning to develop creative culture within technical courses. Papers on Postsecondary Learning and Teaching: Proceedings of the University of Calgary Conference on Learning and Teaching, 2, 57-63.
McGonigal, J. (2010). Gaming Can Make a Better World. TED Talk. Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Tertiary Education Quality and Standards Agency (TEQSA). (2017). Good Practice Note: Addressing contract cheating to safeguard academic integrity. Retrieved from https://www.teqsa.gov.au/sites/g/files/net2046/f/good-practice-note-addressing- contract-cheating.pdf
White, A. (n.d.). Academic Integrity Board Game. Retrieved from https://aibg.amandalovestoaudit.com/
White, A. (2018). Can academic integrity be taught using a board game? Retrieved from https://futures.uts.edu.au/blog/2018/05/31/can-academic-integrity-taught-using- board-game/

Downloads

Published

2019-06-27

How to Cite

Eaton, S. E. (2019). U Have Integrity: A Gamified Approach to Academic Integrity. Canadian Perspectives on Academic Integrity, 2(1), 27–31. https://doi.org/10.11575/cpai.v2i1.68526

Issue

Section

Practitioner Articles

Most read articles by the same author(s)

1 2 3 > >>