Videogame Cybersubjects: Questioning the Myths of Violence and Identification (Implications for Educational Technologies)

Authors

  • jan jagodzinski

DOI:

https://doi.org/10.11575/ajer.v53i1.55198

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Published

2007-04-01

How to Cite

jagodzinski, jan . (2007). Videogame Cybersubjects: Questioning the Myths of Violence and Identification (Implications for Educational Technologies). Alberta Journal of Educational Research, 53(1). https://doi.org/10.11575/ajer.v53i1.55198