JAGODZINSKI, jan . Videogame Cybersubjects: Questioning the Myths of Violence and Identification (Implications for Educational Technologies). Alberta Journal of Educational Research, [S. l.], v. 53, n. 1, 2007. DOI: 10.11575/ajer.v53i1.55198. Disponível em: https://journalhosting.ucalgary.ca/index.php/ajer/article/view/55198. Acesso em: 3 may. 2024.